Tutorial 3: Managing a 100-Robot Fleet
| Mixed Fleet Grid 100robots_grid_demo.py |
Cube Patrol 100robots_cube_patrol_demo.py |
| Mobile Pick & Drop pick_drop_mobile_100robots_demo.py |
Arm Pick & Drop pick_drop_arm_100robots_demo.py |
Source file: examples/scale/100robots_cube_patrol_demo.py
This tutorial scales up from a single agent to a fleet of 100 robots. You will learn how to:
Load simulation parameters from a YAML config file
Create and use
AgentManagerto manage many agents as a groupBatch-spawn 100 robots in a grid with mixed types using
GridSpawnParamsBuild
Pathobjects with waypoints and assign them withset_pathIterate over all agents to read state or assign individual paths
Write an efficient monitoring callback for large fleets
After this tutorial, combine what you’ve learned with
Tutorial 2 — Action System to send each agent an action sequence
via manager.add_action_sequence_all.
1. When to Use AgentManager
Direct |
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Fleet size |
1–10 |
10–10,000 |
Bulk ops |
Manual loops |
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Grid spawn |
Manual |
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Iteration |
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AgentManager is a thin wrapper — each item in manager.objects is a regular Agent
and supports all the same methods from Tutorial 1 and 2.
2. Load Config from YAML
For larger simulations, externalise parameters to a YAML file so you can change settings (number of agents, speed limits, collision mode) without editing Python code:
from pybullet_fleet.core_simulation import MultiRobotSimulationCore, SimulationParams
params = SimulationParams.from_config("config/100robots_config.yaml")
sim = MultiRobotSimulationCore(params)
from_config reads the YAML and maps every key to the corresponding SimulationParams field.
Any parameter not present in the file gets its default value.
The config files live in
config/. See Configuration Reference for the full parameter list.
3. Create an AgentManager
from pybullet_fleet.agent_manager import AgentManager
manager = AgentManager(sim_core=sim)
AgentManager does not spawn any agents on its own — it manages agents that are
added to it, either via spawn_agents_grid / spawn_agents_grid_mixed
or by manually calling manager.add_agent(agent).
4. Define a Grid Layout with GridSpawnParams
GridSpawnParams describes a regular grid of positions:
from pybullet_fleet.agent_manager import GridSpawnParams
grid = GridSpawnParams(
x_min=0,
x_max=9, # 10 columns: indices 0, 1, …, 9
y_min=0,
y_max=9, # 10 rows: indices 0, 1, …, 9
spacing=[10.0, 10.0, 0.0], # 10 m between agents in X and Y
offset=[-15.0, -15.0, 0.3], # world-frame offset of the grid origin
)
Total spawned = (x_max - x_min + 1) × (y_max - y_min + 1).
With the above settings: 10 × 10 = 100 agents.
The actual world position of grid cell (i, j) is:
x = offset[0] + i * spacing[0]
y = offset[1] + j * spacing[1]
z = offset[2]
5. Define Agent Types
Define AgentSpawnParams for each robot type you want in the fleet.
Here we use two: omnidirectional and differential drive.
from pybullet_fleet.agent import AgentSpawnParams, MotionMode
import os
urdf_path = os.path.abspath("robots/mobile_robot.urdf")
spawn_omni = AgentSpawnParams(
urdf_path=urdf_path,
mass=0.0, # kinematic (teleport-based, no physics)
max_linear_vel=2.0, # m/s
max_linear_accel=1.0, # m/s²
max_angular_vel=2.0, # rad/s
max_angular_accel=5.0,
motion_mode=MotionMode.OMNIDIRECTIONAL,
use_fixed_base=False,
)
spawn_diff = AgentSpawnParams(
urdf_path=urdf_path,
mass=0.0,
max_linear_vel=2.0,
max_linear_accel=1.0,
max_angular_vel=2.0,
max_angular_accel=5.0,
motion_mode=MotionMode.DIFFERENTIAL,
use_fixed_base=False,
)
mass=0.0 (kinematic mode) is the key performance choice. Kinematic control
teleports each robot to its next pose without calling stepSimulation() — this is
why PyBulletFleet can run 100 robots at 40× real time. See the
Benchmark Results for measured throughput.
6. Spawn 100 Agents in a Mixed Grid
spawn_agents_grid_mixed takes a list of (SpawnParams, probability) tuples.
Probabilities must sum to 1.0:
manager.spawn_agents_grid_mixed(
num_agents=100,
grid_params=grid,
spawn_params_list=[
(spawn_omni, 0.5), # 50% omnidirectional
(spawn_diff, 0.5), # 50% differential
],
)
print(f"Spawned: {len(manager.objects)} agents")
After spawning, each agent is accessible through manager.objects:
Note: The snippets below are not in the demo script. They show additional usage patterns you can use in your own code.
for agent in manager.objects:
print(agent.motion_mode, agent.get_pose().position)
For a uniform grid (one type only), use spawn_agents_grid instead:
manager.spawn_agents_grid(
num_agents=100,
grid_params=grid,
spawn_params=spawn_omni,
)
spawn_agents_gridis used inexamples/scale/pick_drop_mobile_100robots_demo.py, which also demonstratesSimObjectManagerfor batch-spawning pickable objects alongside agents.
7. Build a Path and Assign it to an Agent
A Path is a sequence of Pose waypoints the agent follows in order,
looping back to the start when it reaches the end.
from pybullet_fleet.geometry import Path, Pose
# Build waypoints using Pose.from_euler for full 6-DOF control
waypoints = [
Pose.from_euler(x, y, z, roll=0, pitch=0, yaw=0)
for (x, y, z) in [
[5, 5, 0.3], # corner 1
[-5, 5, 0.3], # corner 2
[-5, -5, 0.3], # corner 3
[5, -5, 0.3], # corner 4
]
]
path = Path(waypoints=waypoints)
# Or build from positions only (orientation = identity on all waypoints).
# This shorthand is not used in the demo, but is handy for quick tests:
path = Path.from_positions([
[5, 5, 0.3], [-5, 5, 0.3], [-5, -5, 0.3], [5, -5, 0.3]
])
Assign to an agent:
# Omnidirectional robot (direction parameter ignored)
agent.set_path(path.waypoints)
# Differential drive — specify movement direction
from pybullet_fleet.agent import MovementDirection
agent.set_path(path.waypoints, direction=MovementDirection.FORWARD)
agent.set_path(path.waypoints, direction=MovementDirection.BACKWARD)
FORWARD: the robot faces toward the next waypoint (normal driving).
BACKWARD: the robot keeps its heading fixed and reverses toward the waypoint —
useful for robots that should always face a particular way (e.g., a forklift mast).
Tip: Call
path.get_total_distance()to inspect the path length before assigning, andpath.visualize(...)to draw it in the GUI.
8. Assign Individual Paths to All 100 Agents
Here each robot patrols a cube centred on its own spawn position. The key is getting each robot’s spawn pose to build a per-robot path:
for robot in manager.objects:
spawn_pos = robot.get_pose().position # current (= spawn) position
# Build a path centred at this robot's position
cx, cy = spawn_pos[0], spawn_pos[1]
half = 2.5
patrol_waypoints = [
Pose.from_euler(cx + half, cy + half, 0.3, roll=0, pitch=0, yaw=0),
Pose.from_euler(cx - half, cy + half, 0.3, roll=0, pitch=0, yaw=0),
Pose.from_euler(cx - half, cy - half, 0.3, roll=0, pitch=0, yaw=0),
Pose.from_euler(cx + half, cy - half, 0.3, roll=0, pitch=0, yaw=0),
]
if robot.motion_mode == MotionMode.DIFFERENTIAL:
import random
direction = random.choice([MovementDirection.FORWARD, MovementDirection.BACKWARD])
robot.set_path(patrol_waypoints, direction=direction)
else:
robot.set_path(patrol_waypoints)
This pattern — iterate manager.objects, get pose, compute per-robot data, call
single-agent API — is the standard way to initialize heterogeneous fleets.
9. Bulk Operations with the Manager
AgentManager provides vectorised versions of the most common per-agent operations.
These are more readable (and slightly faster) than manual loops:
# Set a random goal for every agent
import numpy as np
manager.set_goal_pose_all(
lambda agent: Pose.from_xyz(
np.random.uniform(-10, 10),
np.random.uniform(-10, 10),
0.3,
)
)
# Get all poses at once
poses = manager.get_poses_dict() # {agent_index: Pose}
# Teleport all agents to new poses
manager.set_pose_all(
lambda agent: Pose.from_xyz(agent.get_pose().position[0], 0, 0.3)
)
All bulk methods accept a factory callable (Agent) → result that is called
once per agent.
Note: These snippets are not in the demo script
100robots_cube_patrol_demo.py. They show additionalAgentManagerAPIs you can use in your own code.
10. Write a Monitoring Callback
For large fleets, avoid per-step prints (they dominate step time).
The step_count modulo pattern is efficient:
def monitoring_callback(sim_core, dt):
# Print only every 300 steps (≈ every 30 simulated seconds at timestep=0.1)
if sim_core.step_count % 300 != 0:
return
moving = sum(1 for r in manager.objects if r.is_moving)
speeds = [np.linalg.norm(r.velocity) for r in manager.objects if r.is_moving]
avg_speed = np.mean(speeds) if speeds else 0.0
print(
f"[t={sim_core.sim_time:.0f}s] "
f"Moving: {moving}/{len(manager.objects)} | "
f"Avg speed: {avg_speed:.2f} m/s"
)
sim.register_callback(monitoring_callback, frequency=None)
r.is_moving — True while the agent has a goal or path to follow.
r.velocity — current velocity vector [vx, vy, vz] in world frame.
Printing every step at 100 agents adds ~5–10% overhead. Throttling to every 300 steps costs nothing measurable.
11. Camera Setup
For large grids, let the simulation auto-fit the camera to all spawned agents:
sim.setup_camera() # auto-scales to bounding box of all objects
Or pass an explicit config (the demo uses YAML config instead, but you can override programmatically):
sim.setup_camera(camera_config={
"camera_mode": "manual",
"camera_distance": 80.0,
"camera_yaw": 45,
"camera_pitch": -35,
"camera_target": [0, 0, 0],
})
12. Run
sim.run_simulation()
At 100 agents with physics=False, you should see ~40× RTF (≈ 2.4 ms per step).
See Benchmark Results for the full throughput table.
Scale Demos
All four scale demo scripts live in examples/scale/:
Script |
What it demonstrates |
|---|---|
100 mobile robots patrolling cube paths (this tutorial) |
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Mixed fleet (mobile + arm) in a grid with |
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100 mobile robots with pick/drop action sequences and |
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100 fixed-base arms with |
python examples/scale/100robots_cube_patrol_demo.py
python examples/scale/100robots_grid_demo.py
python examples/scale/pick_drop_mobile_100robots_demo.py
python examples/scale/pick_drop_arm_100robots_demo.py
Switching Robot Models
All scale demos accept a --robot argument to swap the robot model at runtime.
Pass a model name resolved by resolve_urdf() or a direct URDF path:
# Mobile demos — use mobile models
python examples/scale/100robots_cube_patrol_demo.py --robot racecar
python examples/scale/pick_drop_mobile_100robots_demo.py --robot mobile_robot
# Arm demo — use arm models
python examples/scale/pick_drop_arm_100robots_demo.py --robot kuka_iiwa
# Grid demo — has both mobile and arm robots
python examples/scale/100robots_grid_demo.py --robot racecar --arm-robot kuka_iiwa
Script |
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Alternatives |
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See Tutorial 6 — Robot Models for the full model resolution system
and python examples/models/resolve_urdf_demo.py --list for all available names.
Performance Notes
physics=Falseis the single most important setting for fleet-scale throughput. Physics stepping is O(n) even with kinematic control.collision_check_frequency— set to1.0or lower for offline use;null(every step) for real-time collision monitoring. See the Optimization Guide.Motion mode matters — DIFFERENTIAL robots are ~5× more expensive to update than OMNIDIRECTIONAL due to heading alignment computation. Mixed fleets pay a weighted-average cost.
See Also
Tutorial 1 — Spawning Objects: single-agent basics
Tutorial 2 — Action System:
add_action_sequence_allfor fleet-scale tasksBenchmark Results: measured throughput at 100–2000 agents
Optimization Guide: tuning
collision_check_frequency, motion mode, physics flagConfiguration Reference: full YAML parameter list